You can use ReShade in all of my mods and potentially all of your games (well most of them, if they're compatible) that way. Ideally, you would put them in the location listed under the Plug-Ins section of the config UI.
so now if inject reshade 3.07 directly in the game folder renaming dxgi files into ReShade64 to not overvrite far's dlls should work?or do i have to put the Reshade64 dlls into the mod folder? I have not yet looked into third-party software that I have no use for such as Discord, but you can be sure that I will eventually as part of my roadmap for 0.8.x.
Like I've said, the 0.8.x branch of Special K is all about compatibility and when this stupid fiasco boils down, documentation. so i'm creating workarounds and re-designed the GUI to be a little less clunky.Originally posted by Kaldaien:Yes, ReShade + 3DMigoto + Special K/FAR + Steam Overlay + GeForce Experience has been tested and shown compatible. even if their only connection is via midi, lol. if you have two instruments in an ensemble, loading a snapshot in one of them creates a GRE in the other (not sure why). just trying to fix up some stuff with the randomization and snapshots, eternal pain in the ass that they are. happy to try to help though, if you got more info for me. Your Social Security benefits would be reduced by 5,000 (1 for every 2 you. (9,600 for the year) You work and earn 29,560 (10,000 over the 19,560 limit) during the year. You are entitled to 800 a month in benefits.
which version of ableton? if it's 8, i blame ableton cause it works in 7 and live 8 was such a piece of junk i decided not to upgrade after my demo ran out.īut i can't promise any new version is going to stop your crashes - any info you can give me on how, when or why it happens could help, but i really don't think there's anything going on that should crash ableton. You are receiving Social Security retirement benefits every month in 2022 and you: Are under full retirement age all year. What? i use this thing in ableton for hours at a time and have only crashed once (from overheating, which happens often with my crappy laptop without or without automato running). For now I'm sending MIDI out of standalone Reaktor. I quickly tested in Live with the Zebra2 demo and it was fine. Just put a URL to it here and well apply it, in the order you have them, before the CSS in the Pen itself. The length or release only need to be increased for second or two and then lowered. You can apply CSS to your Pen from any stylesheet on the web. Setting a high release in the synth, increasing the length function in automata or even increasing the time can cause notes to hang. In Logic I get hanging notes with many synths. You can only make them "collided" or not. Where should I look to adjust velocity? I think it would be neat to have one automata control pitch and another control velocity(or any other midi cc now that I think about it!).Īlso how could I change the size? I think using a bunch of smaller say 2x8 or 3x8 setups would work nicely with drums.Ī general bug is that if you stop Reaktor's transport while there are collisions you can no longer delete any notes. The scale finder is beautiful! How would I go about using it in other ens or to process external MIDI by itself? I can think of quite a few ens that would benefit from it. The Novation Launchpad already has the right buttons to pick direction. MIDI learn for the direction picker and a button to toggle midi keys to remove rather than add notes would make it even better as a performance tool.
In this case, you need to update your drivers to resolve this issue. I really appreciate the MIDI functionality. Missing or outdated drivers may also trigger the game crash issues. Maybe a dot in the middle? Otherwise it's too easy to retrigger(and hard to remember where to turn on off) a note rather than add a new one. I think some visual feedback that you've started a note in a certain square would be good.